What where?! A game for learning art, history and architecture

Beatriz A. Pacheco, W. Marin, Bruno Cruz, Vinicius Miana, I. Souza-Concilio, J. Filho, P. H. Braga
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引用次数: 1

Abstract

The use of serious games as a mediator to the learning process has risen a lot over the last few years. This article goes beyond, by using the act of building a serious game as a learning construct. It introduces an educational game that helps the user to learn about art, history and architecture. This game was developed using the Challenge Based Learning method (CBL), which has been applied in elementary school in several places around the world, but it is still novel in the college environment. The development process and the game are presented in detail in many learnings that have risen from this process are described.
什么在哪里? !一款学习艺术、历史和建筑的游戏
在过去几年里,使用严肃游戏作为学习过程的中介的现象已经大大增加。本文将更进一步,将创造一款严肃游戏作为一种学习结构。它介绍了一个教育游戏,帮助用户学习艺术,历史和建筑。这个游戏是使用基于挑战的学习方法(CBL)开发的,这种方法已经在世界上几个地方的小学中应用,但在大学环境中仍然是新颖的。在游戏的开发过程中详细介绍了许多从这个过程中获得的经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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