B. Kovács, Ingrid Erb, Kiumars Sharifmoghaddam, Lukas Lipp, M. Wimmer, Peter Ferschin
{"title":"THE THEATRE METAPHOR FOR SPATIAL COMPUTING IN ARCHITECTURAL DESIGN","authors":"B. Kovács, Ingrid Erb, Kiumars Sharifmoghaddam, Lukas Lipp, M. Wimmer, Peter Ferschin","doi":"10.3311/ccc2023-087","DOIUrl":null,"url":null,"abstract":"New digital technologies require new conceptual approaches to help potential users understand existing and envision new use cases and applications. Moving from desktop computing to spatial computing (virtual, augmented, mixed and extended reality environments) also requires the introduction of new metaphors. New interaction and visualisation possibilities afforded by current devices are causing virtual and real worlds to merge into an inseparable unity of reality and imagination. There are many similarities between theatre and AEC workflows. However, the theatre process is scaled down in terms of space, time, and budget, and is therefore better suited to explore innovative and experimental methods. In order to conceptualise the role of a novel spatial computing drawing tool (MR.Sketch) in existing AEC processes, we propose the theatre metaphor, which embeds the conceptual foundations of the tool in a collaborative design workflow based on the cooperation of different domain experts. The metaphor proposal includes the analysis of the following theatre concepts: integrative collaboration with specialists, stage infrastructure, workshops for different tools and manufacturing methods, stocks and the immersive experience of space and time in different scales. We illustrate the capabilities of the theatre metaphor to cover the entire creation and performance process of architectural design in an experimental mixed reality sketching application. The implementation of an early prototype of the sketching application was used to evaluate the applicability of the theatre metaphor to spatial computing. ©","PeriodicalId":177185,"journal":{"name":"Proceedings of the Creative Construction Conference 2023","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Creative Construction Conference 2023","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3311/ccc2023-087","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
建筑设计中空间计算的剧场隐喻
新的数字技术需要新的概念方法来帮助潜在用户理解现有的和设想新的用例和应用程序。从桌面计算转移到空间计算(虚拟、增强、混合和扩展现实环境)也需要引入新的隐喻。当前设备提供的新的交互和可视化可能性正在使虚拟和现实世界融合成现实和想象的不可分割的统一。剧院和AEC的工作流程有许多相似之处。然而,戏剧过程在空间、时间和预算方面被缩减了,因此更适合探索创新和实验方法。为了概念化一种新的空间计算绘图工具(MR.Sketch)在现有AEC过程中的作用,我们提出了剧场隐喻,将该工具的概念基础嵌入到基于不同领域专家合作的协同设计工作流中。隐喻方案包括对以下剧院概念的分析:与专家的综合合作、舞台基础设施、不同工具和制造方法的车间、库存以及不同尺度的空间和时间的沉浸式体验。我们在一个实验性的混合现实素描应用程序中说明了剧院隐喻的能力,以涵盖建筑设计的整个创作和表演过程。草图应用程序的早期原型的实现被用来评估戏剧隐喻对空间计算的适用性。©
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