THE VALIDITY MULTIMEDIA INTERACTIVE BASES ANDROID ON IONIC BOND MATERIAL

Muhammad Syarifuddin, Kusumawati Dwiningsih
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引用次数: 3

Abstract

This research is aims to describe the validity of interactive multimedia based on Android in the ion bonding sub material. This research uses Thiagarajan's 4-D development research consisting of Define; Design; Development and Disseminate. However, this research is limited to the Development stage of Thiagarajan in Ibrahim (2014). Multimedia validity is reviewed from the aspect of content validity and construct validity. This multimedia was validated by 2 Unesa chemistry lecturers and 1 chemistry teacher with the research instrument used in the form of a multimedia validation sheet then the results of the validation resulted in a validation score. Based on data analysis, it can be concluded that android-based interactive multimedia on the ion bond sub-material is valid for use with percentage content validation and construct validity respectively 91.85% and 89.61% with highly valid criteria.
有效的多媒体交互基于离子键材料
本研究旨在描述基于Android的交互式多媒体在离子键子材料中的有效性。本研究采用Thiagarajan的4d发展研究,包括Define;设计;发展和传播。然而,本研究仅限于Thiagarajan in Ibrahim(2014)的发展阶段。从内容效度和结构效度两个方面对多媒体效度进行了评述。该多媒体由2名Unesa化学讲师和1名化学教师用多媒体验证表形式使用的研究仪器进行验证,然后验证结果产生验证分数。基于数据分析,基于android的离子键子材料交互多媒体使用有效,内容验证率为91.85%,构建效度为89.61%,高效标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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