Omnidirectional free viewpoint video using panoramic light fields

S. Maesen, Patrik Goorts, P. Bekaert
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引用次数: 4

Abstract

In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.
全方位免费视点视频使用全景光场
在本文中,我们描述了一个系统来创建一个全方位的自由视点体验,仅使用少量的输入摄像机。输入摄像机被放置在一个圆上,我们在这个圆上创建了大量新颖的虚拟视点。接下来,我们在圆内选择一个位置,并通过将虚拟图像集合视为光场来计算从该位置可见的全向图像。通过从期望的观察位置跟踪光线来选择虚拟图像中的相应像素。改变你在圆圈内的位置,会产生一个自适应的依赖于视图的渲染。这创造了一个免费的视角3D VR体验。我们使用游戏引擎Unity结合Oculus Rift来演示我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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