A graph theoretical approach toward a switched feedback controller for pursuit-evasion scenarios

Brian J. Goode, A. Kurdila, M. Roan
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引用次数: 10

Abstract

This research introduces a novel method for constructing a switched feedback control system to be used for an autonomous agent. The state space is partitioned into sets of states where a specific control is applied. Each partition is represented by nodes of a digraph where the success of the control in traversing the partitions is represented by a connecting edge. Using the concept of capture sets in the field of differential games, it is shown that a set of states included in a particular partition is capable of reaching the target set if the eigenvalues of the adjacency matrix representing the digraph are all zero and none of the partitions are invariant. The advantage of this method is that it is possible to assign finite horizon controls to each partition that are easier to calculate than infinite horizon methods, but still maintain the infinite horizon guarantee of reaching the target. An example is given to illustrate the implementation of the proposed controller.
追逐-逃避切换反馈控制器的图论方法
本文介绍了一种用于构建自主智能体切换反馈控制系统的新方法。状态空间被划分为应用特定控件的状态集。每个分区由有向图的节点表示,其中控制遍历分区的成功由连接边表示。利用微分对策领域中捕获集的概念,证明了如果表示有向图的邻接矩阵的特征值都为零,并且没有一个分区是不变的,则包含在特定分区中的一组状态能够到达目标集。该方法的优点是可以为每个分区分配有限的水平控制,这比无限水平方法更容易计算,但仍然保持到达目标的无限水平保证。最后给出了一个实例来说明所提出的控制器的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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