Unified content design for ubiquitous learning: The soldering seminar use case

Aitor Rodriguez-Alsina, E. Cespedes-Borras, Roger Puig-Fargas, Marc Moreno-Berengue, J. Carrabina
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引用次数: 1

Abstract

The presence of new technologies on distance education generates a cloud of learning environments with high presence of multimedia contents and mobility capabilities. The widespread use of mobile technologies, digital TV and Internet enables ubiquitous learning environments that allow students to learn anywhere anytime. However, the diversity of computational and display capabilities of the current access devices (i.e. PC, mobile phones, set-top boxes) requires a smart content design methodology to reduce the development time. This paper aims to present the methodology followed to generate platform-independent interactive learning materials with high presence of multimedia resources and its deployment in different platforms. The methodology is shown taking the example of an interactive application to drive a seminar on the soldering process of complex BGA chip packages for building electronic systems. This content design process is shown from our platform-independent design level until its deployment in PC, TV and mobile platforms. This may help teachers and content creators in the generation of learning materials that are independent of the Learning Content Management System (LCMS) that serve it and the device used to access to it. Moreover, basic guidelines are given to generate the classroom materials through the same unified design process.
泛在学习的统一内容设计:焊接研讨会用例
远程教育新技术的出现产生了一个具有高度多媒体内容和移动能力的学习环境云。移动技术、数字电视和互联网的广泛使用使无处不在的学习环境成为可能,学生可以随时随地学习。然而,当前接入设备(即PC、移动电话、机顶盒)的计算和显示能力的多样性需要一种智能内容设计方法来减少开发时间。本文旨在介绍生成具有高存在度多媒体资源的独立于平台的交互式学习材料及其在不同平台上的部署所遵循的方法。以一个交互式应用程序为例,展示了该方法,以驱动用于构建电子系统的复杂BGA芯片封装的焊接工艺研讨会。这个内容设计过程从我们独立于平台的设计层面一直到在PC、电视和移动平台上的部署。这可能会帮助教师和内容创作者生成独立于学习内容管理系统(LCMS)和用于访问它的设备的学习材料。并给出了通过统一的设计过程生成课堂教材的基本准则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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