Multi-channel reverberation for computer music applications

D. Murphy, D. Howard, A. Tyrrell
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引用次数: 4

Abstract

Reverberation is perhaps the most important post-production tool available to the sound engineer or computer musician. Geometrical methods are often used to model the acoustic properties of a room, including reverberation, but are limited to being valid only for high frequencies. At low frequencies, diffraction and the effects of room modes cannot be neglected. A method for modelling the two-dimensional propagation of sound within an enclosed room is presented which encompasses both of these particular properties by making use of a digital waveguide model. It is also possible to directionally encode the output from the room for processing music in a multi-channel surround-sound environment. A particular feature of this model is that the acoustic properties of the room can be explored and modified by means of a visual interface in a manner that is highly intuitive for musicians or those without an extensive knowledge of musical acoustics.
多通道混响的计算机音乐应用
混响也许是最重要的后期制作工具可用的声音工程师或电脑音乐家。几何方法通常用于模拟房间的声学特性,包括混响,但仅限于对高频有效。在低频时,衍射和房间模式的影响是不能忽视的。本文提出了一种利用数字波导模型对封闭房间内声音的二维传播进行建模的方法,该方法包含了这两种特性。在多声道环绕声环境中,也可以对房间的输出进行定向编码以处理音乐。这个模型的一个特别之处在于,房间的声学特性可以通过一个视觉界面来探索和修改,这种方式对于音乐家或没有广泛的音乐声学知识的人来说是非常直观的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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