Service Oriented Interactive Media (SOIM) Engines Enabled by Optimized Resource Sharing

M. Aly, Michael Franke, M. Kretz, Folker Schamel, P. Simoens
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引用次数: 3

Abstract

In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multi-layered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed.
通过优化资源共享实现面向服务的交互式媒体(SOIM)引擎
与云计算、软件即服务(SaaS)和内容中心网络(CCN)一样,引发了一种与传统桌面软件根本不同的新型软件架构,面向服务的网络(SON)提出了一种新的媒体引擎技术,我们称之为面向服务的交互式媒体(SOIM)引擎。这包括游戏引擎的新方法,以及更普遍的娱乐、培训、教育和仪表板应用的互动媒体引擎。将传统的游戏引擎和互动媒体引擎移植到云端,而无需从根本上改变架构,就可以为这类应用提供云计算的各种优势,例如简单透明的内容升级和所有终端用户设备上统一的用户体验。本文讨论了一种新的游戏引擎和交互媒体引擎的架构,这种架构基本上是为云和SON设计的。SOIM引擎的主要优点是显著提高了资源效率,从而降低了云托管成本。SOIM引擎通过多层数据共享,有效地处理视频、音频和3D世界同步的许多输入和输出通道,以及智能用户会话和会话槽管理来实现这些优势。讨论了SOIM引擎的结构和原型实现的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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