A new video object motion estimation technique, based on evolutionary programming

JosB G. Cotria, C. P. Markhauser
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引用次数: 1

Abstract

In order to achieve higher video coding efficiency, a new motion estimation and compensation technique has been developed, based on an evolutionary programming algorithm written in C++, that considers not only video object translations, but also rotations and color. The proposed method works as an optimization technique which uses co-evolutionary multipopulation strategy that processes the video objects of a previously segmented initial image of a video sequence, in order to build as many video object motion phenotype (VOMP) populations as main video objects are defined from the segmentation process. The designed and tested algorithm considers only one video object per planar image layer. A (VOMP) is a strings of concatenated parameters, representing predicted video object motion coefficients color information (R,G,B) and fitness values. A test frame is build with the aid of one phenotype string from each of the VOMP populations. Simulations with synthetic images have shown very encouraging results with the proposed motion estimation and compensation algorithm.
一种新的基于进化规划的视频目标运动估计技术
为了实现更高的视频编码效率,基于c++编写的进化编程算法,开发了一种新的运动估计和补偿技术,该技术不仅考虑了视频对象的平移,而且考虑了旋转和颜色。该方法作为一种优化技术,使用协同进化多种群策略处理视频序列的先前分割的初始图像的视频对象,以建立尽可能多的视频对象运动表型(VOMP)种群,因为在分割过程中定义了主要的视频对象。所设计和测试的算法每个平面图像层只考虑一个视频对象。A (VOMP)是一串串接的参数,表示预测的视频对象运动系数颜色信息(R,G,B)和适应度值。利用来自每个VOMP群体的一个表型串构建测试框架。用合成图像进行的仿真结果表明,所提出的运动估计和补偿算法取得了令人鼓舞的效果。
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