Development of Speech Dialogue Systems for Social AI in Cooperative Game Environments

Jae-Gon Suh, Casey C. Bennett, Benjamin Weiss, Eunseo Yoon, Jihong Jeong, Yejin Chae
{"title":"Development of Speech Dialogue Systems for Social AI in Cooperative Game Environments","authors":"Jae-Gon Suh, Casey C. Bennett, Benjamin Weiss, Eunseo Yoon, Jihong Jeong, Yejin Chae","doi":"10.1109/TENSYMP52854.2021.9550859","DOIUrl":null,"url":null,"abstract":"There is increasing interest in developing more human-like artificial intelligence (AI) capable of natural social interaction. Previous research has suggested ideas about what it means to be \"life-like\" AI, and some studies have attempted to test these hypotheses using game environments. In this paper, we introduce the development of the Speech Dialogue System for a \"Social AI\", which communicates and interacts autonomously with a human player in cooperative game environments (in this case a social survival game called \"Don’t Starve Together\"). Based on our hypothesis that the AI should contain specific components to be perceived as more human-like, we conducted a series of pilot tests to develop the Social AI using a data-driven approach. After finishing the pilot tests, we identified six components to add or revise, based on participant interactions and feedback. These components mainly include features of the Speech Dialogue System that pertain to the interplay of AI behavior with contextual factors of the social environment (\"the game state\"). In future work, we intend to improve the Social AI based on these findings. The research here highlights the use of cooperative game environments for data-driven development of speech dialogue systems for artificial agents.","PeriodicalId":137485,"journal":{"name":"2021 IEEE Region 10 Symposium (TENSYMP)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Region 10 Symposium (TENSYMP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENSYMP52854.2021.9550859","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

There is increasing interest in developing more human-like artificial intelligence (AI) capable of natural social interaction. Previous research has suggested ideas about what it means to be "life-like" AI, and some studies have attempted to test these hypotheses using game environments. In this paper, we introduce the development of the Speech Dialogue System for a "Social AI", which communicates and interacts autonomously with a human player in cooperative game environments (in this case a social survival game called "Don’t Starve Together"). Based on our hypothesis that the AI should contain specific components to be perceived as more human-like, we conducted a series of pilot tests to develop the Social AI using a data-driven approach. After finishing the pilot tests, we identified six components to add or revise, based on participant interactions and feedback. These components mainly include features of the Speech Dialogue System that pertain to the interplay of AI behavior with contextual factors of the social environment ("the game state"). In future work, we intend to improve the Social AI based on these findings. The research here highlights the use of cooperative game environments for data-driven development of speech dialogue systems for artificial agents.
协作游戏环境下社交AI语音对话系统的开发
人们对开发能够进行自然社会互动的更像人类的人工智能(AI)越来越感兴趣。之前的研究已经提出了关于“类生命”AI意味着什么的想法,一些研究已经尝试使用游戏环境来测试这些假设。在本文中,我们介绍了“社交AI”的语音对话系统的开发,它可以在合作游戏环境中与人类玩家自主交流和互动(在这种情况下,是一款名为“不要一起挨饿”的社交生存游戏)。基于我们的假设,即人工智能应该包含更像人类的特定组件,我们进行了一系列试点测试,使用数据驱动的方法开发社交人工智能。在完成试点测试后,我们根据参与者的互动和反馈确定了六个需要添加或修改的组件。这些组件主要包括与AI行为与社交环境(游戏邦注:即“游戏状态”)相关的语音对话系统的功能。在未来的工作中,我们打算基于这些发现改进社交人工智能。这里的研究强调了在数据驱动的人工智能语音对话系统开发中使用合作游戏环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信