GAMIFICATION IN COMPUTER SCIENCE COURSES: A LITERATURE REVIEW

Fezile Özdamlı, Dlgash Faran Yazdeen
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引用次数: 1

Abstract

The complicated, boring problems in computer science learning make them lack motivation during the COVID-19 pandemic. The further exciting and appealing educational setting is the more significant learners' participation in the learning challenge. A traditional setting was not appealing too much, creating a dull environment that has no learning motivation. Gamification is often used as an instrument for motivating learners and increasing their commitment. A study analyzes several previous research types in this field to assess gamification's effect on higher education students in a computer science course. The results conclude that gamification enhances the interest and encouragement of the learners. Also, it improves computer science curriculum training and knowledge of a complicated topic, providing learners with optional barriers. While they are beneficial, pedagogical games may have drawbacks that impact either emotionally and physically learners. The most popular gamification elements used during computer science classes were badges, leaderboards, score, level, and feedback. They were the most commonly known feature of the game in learning computer science. Implementing components of gamification in education is a resource that can motivate learners in computer science education. Gamification can give positive outcomes for student's achievement and the teaching and learning process framework, which teachers increasingly accept. Further research is required to determine if this transforms into an effect on finished performance and governs particular group impacts. Students' academic achievement and results in the computer science curriculum must develop a broader amount of knowledge on the utility through gamification.  
计算机科学课程中的游戏化:文献综述
在新冠疫情期间,计算机科学学习中复杂、枯燥的问题使他们缺乏动力。越令人兴奋和吸引人的教育环境,学习者对学习挑战的参与就越显著。传统的设置没有太大的吸引力,创造了一个沉闷的环境,没有学习动机。游戏化经常被用作激励学习者和增加他们承诺的工具。一项研究分析了该领域先前的几种研究类型,以评估游戏化对计算机科学课程中高等教育学生的影响。结果表明,游戏化提高了学习者的学习兴趣和积极性。此外,它还改善了计算机科学课程培训和复杂主题的知识,为学习者提供了可选的障碍。虽然它们是有益的,但教学游戏可能会对学习者的情感和身体产生影响。在计算机科学课程中最受欢迎的游戏化元素是徽章、排行榜、分数、关卡和反馈。它们是学习计算机科学的游戏中最常见的特征。在计算机科学教育中实施游戏化是激发学习者学习动机的一种资源。游戏化可以给学生的成绩和教学过程框架带来积极的结果,教师越来越接受。需要进一步的研究来确定这是否会转化为对最终表现的影响,并控制特定群体的影响。学生在计算机科学课程中的学术成就和结果必须通过游戏化发展更广泛的实用知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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