A Comparison between HTML5 and OpenGL in Rendering Fractal

Mehbuba Zerin Khan, M. Hashem
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引用次数: 2

Abstract

This is the era of web applications as for each desktop application, there is a corresponding web application being developed. Each web application consists of interactive graphical user interface and some of them requires in-browser rendering. In this period, it's high time to study the abilities of modern day web applications on handling graphical operations. As both HTML5 and OpenGL are strong tools for graphical operation and both depicts rendering capabilities on different platforms, in this paper, they have been compared thoroughly. To measure the effectiveness and compare the results from HTML5 and OpenGL, Fractals are considered to be drawn on web platform and on desktop graphical program. In this paper, A simple HTML5 web page is implemented along with a C++ based command line program is also implemented to render fractal trees. HTML5 and OpenGL both performed significantly well in case of rendering fractal trees where HTML5 fell a little bit short in case of rendering time in case of large number of iterations. As the number of iteration increased rapidly, the rendering time required by the HTML5 increased but it performed on par with OpenGL in rendering quality.
HTML5和OpenGL在分形渲染中的比较
这是一个web应用的时代,对于每一个桌面应用,都有一个相应的web应用被开发出来。每个web应用程序都由交互式图形用户界面组成,其中一些需要在浏览器内呈现。在此期间,是时候研究现代web应用程序处理图形操作的能力了。由于HTML5和OpenGL都是强大的图形操作工具,并且都描述了不同平台上的渲染能力,因此在本文中对它们进行了全面的比较。为了衡量效果并比较HTML5和OpenGL的结果,分形被认为是在web平台和桌面图形程序上绘制的。在本文中,实现了一个简单的HTML5网页,并实现了一个基于c++的命令行程序来渲染分形树。HTML5和OpenGL在呈现分形树的情况下都表现得非常好,而HTML5在大量迭代的情况下在呈现时间上略显不足。随着迭代次数的快速增加,HTML5所需的渲染时间增加,但在渲染质量上与OpenGL相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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