Automatic depiction of onomatopoeia in animation considering physical phenomena

Tsukasa Fukusato, S. Morishima
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引用次数: 9

Abstract

This paper presents a method that enables the estimation and depiction of onomatopoeia in computer-generated animation based on physical parameters. Onomatopoeia is used to enhance physical characteristics and movement, and enables users to understand animation more intuitively. We experiment with onomatopoeia depiction in scenes within the animation process. To quantify onomatopoeia, we employ Komatsu's [2012] assumption, i.e., onomatopoeia can be expressed by n-dimensional vector. We also propose phonetic symbol vectors based on the correspondence of phonetic symbols to the impressions of onomatopoeia using a questionnaire-based investigation. Furthermore, we verify the positioning of onomatopoeia in animated scenes. The algorithms directly combine phonetic symbols to estimate optimum onomatopoeia. They use a view-dependent Gaussian function to display onomatopoeias in animated scenes. Our method successfully recommends optimum onomatopoeias using only physical parameters, so that even amateur animators can easily create onomatopoeia animation.
考虑物理现象的动画中拟声词的自动描述
本文提出了一种基于物理参数的计算机生成动画中拟声词的估计和描述方法。拟声词用于增强物理特征和动作,使用户更直观地理解动画。我们在动画过程中尝试在场景中使用拟声词。为了量化拟声词,我们采用Komatsu[2012]的假设,即拟声词可以用n维向量表示。我们还通过问卷调查提出了基于音标与拟声词印象对应的音标向量。此外,我们验证了拟声词在动画场景中的定位。该算法直接结合音标来估计最佳拟声词。他们使用一个依赖于视图的高斯函数来显示动画场景中的拟声词。我们的方法成功地推荐了仅使用物理参数的最佳拟声词,因此即使是业余动画师也可以轻松地创建拟声词动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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