Resolution of Blockchain Conflicts through Heuristics-based Game Theory and Multilayer Network Modeling

A. D. Stefano, D. Maesa, Sajal K. Das, P. Lio’
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引用次数: 1

Abstract

A blockchain is a fully distributed system in which the user behavior, actions and decisions are crucial for its operation. This paper discusses how to handle conflict situations affecting a blockchain system. Specifically, we model two real-world conflict scenarios -- the Lazy Miner dilemma and the Impatient Seller dilemma -- by proposing a novel multi-layer framework coupled with a heuristics-based game-theoretic modeling. The multi-layer approach provides a way to include cross-modality integration (human quality factors, such as reliability) and human actions on the blockchain. We design a multi-agent game-theoretic methodology combined with some statistical estimators derived from the heuristics. Our model also includes the concept of homophily, a human-related factor connected to the similarity and frequency of interactions on the multi-layer network. Based on the heuristics, a dynamically evolving measure of weights is further defined such that an agent increases or decreases the link weights to its neighbours according to the experienced payoffs. We show how data mining in blockchain data could be incorporated into a heuristic model which provides parameters for the game-theoretic payoff matrix. Thus, this work represents a platform for simulating the evolutionary dynamics of the agents' behaviors, including also heuristics and homophily on a multi-layer blockchain network.
基于启发式博弈论和多层网络建模的区块链冲突解决
区块链是一个完全分布式的系统,其中用户的行为、行动和决策对其运行至关重要。本文讨论了如何处理影响区块链系统的冲突情况。具体来说,我们通过提出一个新的多层框架以及基于启发式的博弈论建模,对两个现实世界的冲突场景——懒惰的矿工困境和不耐烦的卖家困境——进行了建模。多层方法提供了一种方法,包括跨模态集成(人的质量因素,如可靠性)和区块链上的人的行为。我们设计了一种多智能体博弈论方法,并结合了一些由启发式导出的统计估计。我们的模型还包括同质性的概念,这是一个与多层网络上交互的相似性和频率有关的与人有关的因素。在启发式的基础上,进一步定义了一种动态演化的权重度量,使得agent根据经验收益增加或减少到其邻居的链路权重。我们展示了如何将区块链数据中的数据挖掘纳入启发式模型,该模型为博弈论收益矩阵提供参数。因此,这项工作代表了一个模拟代理行为进化动态的平台,包括多层区块链网络上的启发式和同质性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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