An Integrated System for Virtual Scene Rendering, Stereo Reconstruction and Accuracy Estimation.

J. G. Marichal-Hernández, F. P. Nava, F. Rosa, R. Restrepo, J. Rodríguez-Ramos
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Abstract

This article depicts an integrated system capable of generating virtual stereo scenes, reconstructing a three-dimensional map of distances, and calculating the accuracy of the results obtained. This tool is particularly useful for verifying the validity of distance reconstruction techniques, and is robust enough to use in a wide variety of scenarios since it avoids the need for an image-capture system in laboratory simulations. The importance of the distance reconstruction problem lies in the range of its applications: industrial inspection and quality control, surveillance and security, autonomous vehicles, robotic systems, medical image analysis, image databases, virtual reality, telepresence, and telerobotics. The system is based on the VRML standard for three-dimensional geometric scene representation, on OpenGL for rendering virtual scenes, and on the TRW algorithm for the problem of three-dimensional reconstruction
虚拟场景绘制、立体重建和精度估计的集成系统。
本文描述了一个集成系统,能够生成虚拟立体场景,重建三维距离地图,并计算得到的结果的精度。该工具对于验证距离重建技术的有效性特别有用,并且足够健壮,可以在各种场景中使用,因为它避免了在实验室模拟中需要图像捕获系统。距离重建问题的重要性在于其应用范围:工业检查和质量控制,监视和安全,自动驾驶汽车,机器人系统,医学图像分析,图像数据库,虚拟现实,远程呈现和远程机器人。该系统基于VRML标准进行三维几何场景表示,基于OpenGL进行虚拟场景渲染,基于TRW算法进行三维重建
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