A case study of using gamification to improve art education in college class

Wei Wang, Jing Lv
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引用次数: 3

Abstract

Gamification is the application of game-design elements and game principles in non-game contexts. The core concept of gamification is to apply elements and principles of game design to non-game areas to make certain activities more engaging. Education, with its strong interactivity, fierce competition among individuals/groups and challenges in high difficulties, which has lots of similarities with game, are supposed to be the most widely used areas of gamification. The author has 8 years of game designer experience and use specific game theory to design a set of gamification method for college class teaching. After practice, the result shows that it can significantly improve study enthusiasm, satisfaction for lecturers and teaching effect.
运用游戏化改进大学课堂美术教育的个案研究
游戏化是指在非游戏环境中应用游戏设计元素和游戏原则。游戏化的核心概念是将游戏设计的元素和原则应用于非游戏领域,使某些活动更具吸引力。教育具有很强的互动性,个人/群体之间的激烈竞争和高难度的挑战,与游戏有很多相似之处,应该是游戏化应用最广泛的领域。作者拥有8年的游戏设计经验,运用具体的博弈论设计了一套适合大学课堂教学的游戏化方法。实践结果表明,该方法能显著提高学生的学习积极性、教师满意度和教学效果。
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