Virtual Human Animation in Networked Physical Running Fitness System

X. Chen, Nailiang Zhao, Gaoqi He, Lin Zhang, Zhigeng Pan
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引用次数: 3

Abstract

The experience of playing a computer game depends on how well the action can capture players' attention. Sometimes people immerse into the game environment so strongly that they forget their actual physical surroundings. In this paper, we introduce a physical running fitness system in the networked virtual environment-VE, which aims at making the exercise session more motivating and rich in experiences. We present a body-driven virtual human animation method, which can make the virtual human more lifelike and can improve the interactive sense of exercise. The networked physical running fitness system is a combination of an ellipse machine, a computer and a screen. Our first generation prototype system supports four users to race in local area network-LAN environment.
网络化体育跑步健身系统中的虚拟人体动画
玩电脑游戏的体验取决于动作能否吸引玩家的注意力。有时候人们会沉浸在游戏环境中以至于忘记了自己所处的物理环境。本文介绍了一种基于网络虚拟环境(ve)的体能跑步健身系统,其目的在于提高运动过程的积极性和体现性。提出了一种身体驱动的虚拟人动画方法,使虚拟人更加逼真,提高了运动的互动性。网络化的体能跑步健身系统是由椭圆机、计算机和屏幕组成的。我们的第一代原型系统支持4个用户在局域网环境下比赛。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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