Balance Rehabilitation System for Parkinson's Disease Patients based on Augmented Reality

Yi-Wen Wang, Chien-Hsu Chen, Yang-Cheng Lin
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引用次数: 7

Abstract

Parkinson’s disease (PD) has an average onset age of 55 years old. Its incidence increases with age. Due to an aging demographic, PD poses an increasing burden on patients and health care resources. PD causes tremors, rigidity, abnormal gait, postural instability, and freezing of gait. These symptoms diminish patients’ quality of life. Continuous rehabilitation of PD patients is more effective in the long term than either pharmacotherapy or surgical treatment. Nevertheless, a patient's motivation for rehabilitation suffers from the difficulties associated with the need for frequent visits to a rehabilitation center. The purpose of this study is to develop a serious game based on augmented reality for the rehabilitation of patients with PD. The game was designed to allow patients with PD to ambulate while following virtual visual cues in a real environment as well as incorporated levels with increasing difficulty. We assess improvements in gait and a sense of balance after 3 weeks of training. The results show that all patients have had improvements in these two outcomes. The results of this study provide references for future study and develop more or methods of playing rehabilitation games.
基于增强现实的帕金森病患者平衡康复系统
帕金森病(PD)的平均发病年龄为55岁。其发病率随着年龄的增长而增加。由于人口老龄化,帕金森病给患者和医疗资源带来越来越大的负担。PD引起震颤、僵硬、步态异常、姿势不稳定和步态冻结。这些症状降低了患者的生活质量。长期来看,PD患者的持续康复治疗比药物治疗或手术治疗更有效。然而,患者的康复动机会因为需要频繁访问康复中心而受到影响。本研究的目的是开发一个基于增强现实的严肃游戏,用于PD患者的康复。这款游戏的设计目的是让PD患者在真实环境中跟随虚拟视觉线索行走,并增加难度。我们评估3周训练后步态和平衡感的改善。结果显示,所有患者在这两方面都有所改善。本研究结果为今后的研究和开发更多的康复游戏方法提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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