An analytical method of assessment of RemoteFX as a cloud gaming platform

E. Depasquale, A. Zammit, Michael P. J. Camilleri, S. Zammit, A. Muscat, P. Mallia, Stefan Scerri
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引用次数: 4

Abstract

This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.
RemoteFX作为云游戏平台的分析评估方法
本文描述了一个云计算平台,该平台在GPU的支持下执行图形密集型程序(如计算机游戏)来渲染图形,并通过带宽受限的通道将随后的视频流式传输到移动设备。移动设备上的控制允许用户远程与游戏交互。报告了在Microsoft Windows平台上使用Windows Server 2012管理程序和RemoteFX的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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