Zombies on the road: a holistic design approach to balancing gamification and safe driving

Fabius Steinberger, R. Schroeter, Verena Lindner, Zachary Fitz-Walter, Joshua V. Hall, Daniel M. Johnson
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引用次数: 29

Abstract

This paper explores novel driving experiences that make use of gamification and augmented reality in the car. We discuss our design considerations, which are grounded in road safety psychology and video game design theory. We aim to address the tension between safe driving practices and player engagement. Specifically, we propose a holistic, iterative approach inspired by game design cognition and share our insights generated through the application of this process. We present preliminary game concepts that blend digital components with physical elements from the driving environment. We further highlight how this design process helped us to iteratively evolve these concepts towards being safer while maintaining fun. These insights and game design cognition itself will be useful to the AutomotiveUI community investigating similar novel driving experiences.
僵尸在路上:平衡游戏化和安全驾驶的整体设计方法
本文探讨了利用汽车游戏化和增强现实的新颖驾驶体验。我们将讨论基于道路安全心理学和电子游戏设计理论的设计考虑。我们的目标是解决安全驾驶练习和玩家粘性之间的紧张关系。具体来说,我们提出了一种受游戏设计认知启发的整体迭代方法,并分享了我们在应用这一过程中产生的见解。我们提出了将数字组件与驾驶环境中的物理元素相结合的初步游戏概念。我们进一步强调了这个设计过程如何帮助我们迭代地发展这些概念,使其更安全,同时保持趣味性。这些见解和游戏设计认知本身将有助于AutomotiveUI社区研究类似的新奇驾驶体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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