Cluster application in a virtual CAVE computing environment

M. Mattová, B. Sobota, M. Ďuratný, Š. Korečko
{"title":"Cluster application in a virtual CAVE computing environment","authors":"M. Mattová, B. Sobota, M. Ďuratný, Š. Korečko","doi":"10.1109/ICETA57911.2022.9974661","DOIUrl":null,"url":null,"abstract":"The main goal of this work is to create a software solution to add 3D caves to the game engine Unity. VR technologies, 3D caves, graphics engines, and computer clusters were analyzed. Based on the analysis, the solution in the form of a library that can be used in Unity projects was designed and subsequently implemented. The library ensures synchronization of Unity application instances in the cluster, which display the virtual space of the 3D cave on individual walls. It also calculates the perspective of the displayed scene based on tracking the position of the user's head. The solution was then verified by integration into sample projects from the Unity store as well as by performance tests. This solution can be the basis for creating a virtual environment, e.g. therapist - patient interaction.","PeriodicalId":151344,"journal":{"name":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA57911.2022.9974661","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The main goal of this work is to create a software solution to add 3D caves to the game engine Unity. VR technologies, 3D caves, graphics engines, and computer clusters were analyzed. Based on the analysis, the solution in the form of a library that can be used in Unity projects was designed and subsequently implemented. The library ensures synchronization of Unity application instances in the cluster, which display the virtual space of the 3D cave on individual walls. It also calculates the perspective of the displayed scene based on tracking the position of the user's head. The solution was then verified by integration into sample projects from the Unity store as well as by performance tests. This solution can be the basis for creating a virtual environment, e.g. therapist - patient interaction.
虚拟CAVE计算环境中的集群应用程序
这项工作的主要目标是创建一个软件解决方案,将3D洞穴添加到游戏引擎Unity中。对VR技术、3D洞穴、图形引擎和计算机集群进行了分析。基于分析,以库的形式设计并随后实施了可以在Unity项目中使用的解决方案。该库确保集群中Unity应用程序实例的同步,从而在单个墙壁上显示3D洞穴的虚拟空间。它还可以根据跟踪用户头部的位置来计算显示场景的视角。然后通过集成到Unity商店的示例项目以及性能测试来验证该解决方案。这个解决方案可以作为创建虚拟环境的基础,例如治疗师-患者互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信