Optimized Implementation of Ray Tracing on Cell Broadband Engine

Bo Li, Hai Jin, Zhiyuan Shao, Yong Li, Xin Liu
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引用次数: 8

Abstract

Ray tracing is a global illumination based on rendering method. It could produce very high-quality image. But rendering is also a very time-consuming procedure. In this paper, we map a Whitted-style recursive ray tracing on Cell Broadband Engine processor (Cell BE) with a number of optimization techniques according to the architecture characteristics of Cell BE processor, which include adaptive task scheduling, software managed cache, double buffering, packets of primary rays through SIMD unit. Through experiments, we show our implementation can harness the Cell BE processing power to up-limit.
光线追踪在蜂窝宽带引擎上的优化实现
光线追踪是一种基于全局照明的渲染方法。它可以产生非常高质量的图像。但是渲染也是一个非常耗时的过程。本文根据Cell宽带引擎处理器(Cell BE)的架构特点,采用自适应任务调度、软件管理缓存、双重缓冲、通过SIMD单元对主射线进行分组等优化技术,在Cell宽带引擎处理器(Cell BE)上实现了一种whitzed式递归光线跟踪。通过实验表明,我们的实现可以最大限度地利用Cell BE的处理能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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