Improved third-person perspective: a solution reducing occlusion of the 3PP?

Patrick Salamin, D. Thalmann, F. Vexo
{"title":"Improved third-person perspective: a solution reducing occlusion of the 3PP?","authors":"Patrick Salamin, D. Thalmann, F. Vexo","doi":"10.1145/1477862.1477902","DOIUrl":null,"url":null,"abstract":"Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1477862.1477902","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21

Abstract

Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.
改进的第三人称视角:减少3PP遮挡的解决方案?
已有研究[Salamin et al. 2006]表明,第三人称视角(3PP)通过减少本体感知问题来增强用户在3D虚拟环境中的导航能力。然而,这种方法显示出与咬合和适应时间有关的缺点。本文提出的视角——我们改进的第三人称视角(i-3PP)——确实允许用户透过他/她的身体看到东西,以修复3PP的限制,如闭塞。由于玩家更喜欢使用3PP进行移动动作,而使用第一人称视角(1PP)进行精细操作,我们验证这种行为是否可扩展到增强现实和虚拟现实中的模拟。最后,我们检查i-3PP是否比其他视角更适合采取任何行动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信