Applying The "Bingo" Game Method in Teaching Vocabulary at Nurul Ulum Islamic Intermediate School Poncokosumo Malang

Afifah Shofia Faradisa, Danial Hilmi
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Abstract

In vocabulary learning, students are expected to be able to pronounce vocabulary according to the correct output (makhraj), understand the meaning and derivation of the word, explain its meaning in the correct language structure, and use the right words in the correct sentence context. However, there are problems that occur in vocabulary learning at MTs Nurul Ulum Poncokusumo Malang Regency, including the relatively low number of vocabularies mastered by students, some students' pronunciation is not good and correct, and some students have difficulty in understanding and applying vocabulary into sentences. This study aims to describe and determine the effectiveness of the application of bingo game media in vocabulary learning at Mts Nurul Ulum Poncokusumo Malang Regency. The approach used by the researcher is a quantitative approach with an experimental method in the form of a quasi-experimental design, namely a non-equivalent control group design. The results of the study are as follows: 1) multi-disciplinary learning with bingo game media uses the stages of exploration, bingo organization, elaboration, confirmation, and material strengthening. 2) Through observation, it can be seen that students' memorization of vocabulary is increasing and they are able to mention more vocabulary than usual. The results of the t-test indicate that there is a significant difference between the experimental group and the control group because the t-count value (3.469) is greater than the t-table (2.021). Therefore, it can be concluded that the use of bingo game media is quite effective in vocabulary learning at MTs Nurul Ulum Poncokusumo Malang Regency.
“宾果”游戏法在努鲁洛姆伊斯兰中学词汇教学中的应用
在词汇学习中,学生应该能够根据正确的输出(makhraj)来发音词汇,理解单词的意思和词源,用正确的语言结构解释单词的意思,在正确的句子语境中使用正确的单词。然而,在nuul Ulum Poncokusumo Malang Regency MTs的词汇学习中也出现了一些问题,包括学生掌握的词汇数量相对较少,部分学生的发音不好、不正确,部分学生在理解词汇和将词汇应用到句子中有困难。本研究旨在描述并确定宾果游戏媒体在马郎中学学生词汇学习中的应用效果。研究者使用的方法是定量方法,采用准实验设计形式的实验方法,即非等效对照组设计。研究结果如下:1)宾果游戏媒介的多学科学习经历了探索阶段、宾果组织阶段、阐述阶段、确认阶段和材料强化阶段。2)通过观察可以看出,学生对词汇的记忆在增加,他们能提到的词汇比平时多。t检验结果表明,实验组与对照组之间存在显著差异,因为t-count值(3.469)大于t表值(2.021)。因此,我们可以得出结论,宾果游戏媒体的使用是非常有效的词汇学习在MTs nuul Ulum Poncokusumo Malang Regency。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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