Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece

Kirstavridou Dimitra, Kousaris Konstantinos, Zafeiriou Christina, Tzafilkou Katerina
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引用次数: 12

Abstract

: The interest towards game-based learning (GBL) is continuously growing worldwide. However, several countries still face difficulties to efficiently implement GBL approaches in their Educational Institutions. This literature review is focused on the identification of the main types of GBL approaches that have been recently implemented in educational contexts, by providing one representative game-example for each case. The study also examines the implementation of GBL in educational contexts in Greece, identifying game-based learning popular tools and approaches. A qualitative content analysis is used to investigate the general characteristics of the identified GBL types and the representative example-games, as well as the main benefits and drawbacks that render GBL implementation impracticable in several countries. Overall, this study contributes in the research attempt towards the recognition of the main GBL types, focusing on their drawbacks or other features that seem to affect their broad implementation in several countries and educational contexts.
教育中基于游戏的学习类型:简要介绍希腊的艺术现状和实施
全球对基于游戏的学习(GBL)的兴趣不断增长。然而,一些国家在其教育机构中有效地实施GBL方法仍然面临困难。本文通过提供每个案例的代表性游戏示例,重点分析最近在教育环境中实施的GBL方法的主要类型。该研究还考察了希腊教育背景下GBL的实施情况,确定了基于游戏的学习流行的工具和方法。定性内容分析用于调查确定的GBL类型和代表性示例游戏的一般特征,以及使GBL在几个国家实施不可行的主要优点和缺点。总体而言,本研究有助于识别主要的GBL类型的研究尝试,重点关注它们的缺点或其他特征,这些特征似乎影响了它们在几个国家和教育背景下的广泛实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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