Content development approaches in e-learning lessons

S. Kifor
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引用次数: 2

Abstract

Abstract Developments in the IT field have led to the development and variety of e-learning objects so that video or gaming lessons are found in most online courses and are developed in order to maintain the student’s interest. The current Learning Management Systems challenges refer to how to generate a dynamic content that automatically adapts to the a priori level of a student’s knowledge and behavior during lessons. Starting from the model student, the component of adaptive learning, the aim of this paper is to keep student motivation by designing a course with content related to the level of knowledge of the students. At the same time, lessons combine elements of gamification with quizzes, textual contexts and infographics in order to make the content more varied, and in order for the student to be more engaged, to assimilate, to understand or to recall the concepts presented in the course.
电子学习课程的内容开发方法
IT领域的发展导致了电子学习对象的发展和多样化,因此在大多数在线课程中都可以找到视频或游戏课程,并且为了保持学生的兴趣而开发。当前的学习管理系统面临的挑战是如何生成动态内容,自动适应学生在课堂上的知识和行为的先验水平。本文从模范学生这一适应性学习的组成部分出发,通过设计与学生知识水平相关的课程内容来保持学生的学习动力。与此同时,课程将游戏化的元素与测验、文本背景和信息图表结合起来,使内容更加多样化,并使学生更加投入、吸收、理解或回忆课程中呈现的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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