Building a game scenario to encourage children with autism to recognize and label emotions using a humanoid robot

S. Costa, F. Soares, Ana Paula Pereira Vieira, C. Santos, Antoine Hiolle
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引用次数: 16

Abstract

This paper presents an exploratory study in which children with autism interact with ZECA (Zeno Engaging Children with Autism). ZECA is a humanoid robot with a face covered with a material allowing the display of varied facial expressions. The study investigates a novel scenario for robot-assisted play, to help promoting labelling of emotions by children with autism spectrum disorders (ASD). The study was performed during three sessions with two boys diagnosed with ASD. The results obtained from the analysis of the children's behaviours while interacting with ZECA helped us improve several aspects of our game scenario such as the technical specificities of the game and its dynamics, and the experimental setup. The software produced for this study allows the robot to autonomously identify the answers of the child during the session. This automatic identification helped the fluidity of the game and freed the experimenter to participate in triadic interactions with the child. The evaluation of the game scenario that will be used in a future study was the main goal of this pilot study, rather than to quantify and evaluate the performance of the children. Overall, this exploratory study in teaching children about labelling emotions using a humanoid robot embedded in a game scenario demonstrated the possible positive outcomes this child-robot interaction can produce and highlighted the issues regarding data collection and their analysis that will inform future studies.
建立一个游戏场景,鼓励自闭症儿童使用人形机器人识别和标记情绪
本文介绍了一项关于自闭症儿童与ZECA互动的探索性研究。ZECA是一种人形机器人,其面部覆盖着一种材料,可以显示各种面部表情。这项研究调查了一个机器人辅助游戏的新场景,以帮助自闭症谱系障碍(ASD)儿童对情绪进行标记。该研究对两名被诊断为ASD的男孩进行了三次研究。通过分析儿童在与ZECA互动时的行为而获得的结果帮助我们改进了游戏场景的几个方面,如游戏的技术特性及其动态,以及实验设置。为这项研究制作的软件允许机器人在会话过程中自主识别孩子的答案。这种自动识别有助于游戏的流畅性,并使实验者能够自由地参与与孩子的三合一互动。对未来研究中使用的游戏场景的评估是这项试点研究的主要目标,而不是量化和评估儿童的表现。总的来说,这项探索性研究在游戏场景中使用人形机器人教儿童标记情绪,展示了这种儿童-机器人互动可能产生的积极结果,并强调了有关数据收集和分析的问题,这些问题将为未来的研究提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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