Playability Evaluation using the Heuristic Evaluation of Playability Method in Warcraft 3 Reforged

Aldhiqo Yusron Mubarok, U. Chotijah
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引用次数: 1

Abstract

Game is a digital activity that is very popular in the modern era, both among young and old. One game that is very popular with E-sports competition is Warcraft 3. However, in 2020 it immediately fell because Blizzard company has released a new version of those games which is called warcraft 3 reforged. The purpose of this study was to find out the reason this could happen by using the heuristic evaluation of playability method. With this method, you can find the scale of the problem in a game that will be released. The data used for this study uses the player persona as the source of the assessment that will be carried out in this game. The player persona is created by providing 10 respondents who will be required to perform and assess each task given according to the scenario codes. The benefits of this research can be used to analyse the readiness of games to be released to the market and to find out customer tastes in RTS (Real Time Strategy) type games. This assessment is based on the mean rating which will later be categorized as the level of problem in the running of the game. The results of this study indicate that the mean rating in this game is 2.91 or can be referred to as the Major Usability Problem with the highest value of percentage with the highest problem category found in the game usability with a percentage value of 41.7%.
基于启发式可玩性评价方法的《魔兽争霸3:重锻造》可玩性评价
游戏是一种数字活动,在现代非常流行,无论是年轻人还是老年人。在电子竞技比赛中非常受欢迎的一款游戏是《魔兽争霸3》。然而,在2020年,它立即下降,因为暴雪公司发布了这些游戏的新版本,称为魔兽争霸3重锻造。本研究的目的是通过使用可玩性的启发式评估方法来找出可能发生这种情况的原因。通过这种方法,你可以发现即将发行的游戏中问题的规模。本研究使用的数据使用玩家角色作为将在本游戏中进行的评估的来源。玩家角色是通过提供10个受访者来创建的,他们将被要求根据场景代码执行和评估每个任务。这项研究的好处是可以用来分析游戏发布到市场的准备情况,并找出用户对RTS(即时战略)类型游戏的喜好。这种评估是基于平均评级,稍后将其归类为游戏运行中的问题级别。本研究结果表明,这款游戏的平均评分为2.91,可以称为主要可用性问题,百分比值最高,问题类别在游戏可用性中最高,百分比值为41.7%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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