Increasing Physics Engine Realism Using Neural Networks

Radovesta Stewart, S. Sotirov, Colin Stewart, T. Kostadinov
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Abstract

The present work proposes an approach for increasing the degree of realism in game and simulation engines used in software simulations. Using neural networks, it is aimed to simulate kinematics applied in simulations such as aeroplane flight, signal propagation and the variety of simulations in the entertainment game industry in order to generate realistic events like clutter, earthquakes and crash events. The scope of this work is to devise an approach of an efficient way to simulate vehicle physics, movements and subjecting forces as well as generating a variety of realistic events during the combination of certain factors, faults and improper engineering to provide a feeling of realism to the end user. This can be increasingly important when simulating tyres on various surfaces and suspension under different mechanical conditions. This will be achieved by using real world data to teach a neural network. The results of this approach can be implemented in game engines, training vehicle simulators and etc. which will be a subject of future work.
使用神经网络增加物理引擎的真实感
目前的工作提出了一种方法,以提高在游戏和模拟引擎在软件模拟中使用的现实主义程度。利用神经网络,旨在模拟应用于飞机飞行、信号传播和娱乐游戏行业各种模拟中的运动学,以产生真实的事件,如混乱、地震和坠机事件。这项工作的范围是设计一种有效的方法来模拟车辆物理,运动和承受力,以及在某些因素,故障和不当工程的组合中产生各种现实事件,为最终用户提供一种真实感。当在不同的机械条件下模拟轮胎在不同的表面和悬挂时,这一点变得越来越重要。这将通过使用真实世界的数据来训练神经网络来实现。该方法的结果可以在游戏引擎,训练车辆模拟器等中实现,这将是未来工作的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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