Memory organization for video algorithms on programmable signal processors

E. D. Greef, F. Catthoor, H. Man
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引用次数: 26

Abstract

In this paper, several DSP system design principles are presented which are valid for a large class of memory-intensive algorithms. Our main focus lies on the optimization of the memory and I/O, since these are dominant cost factors in the domain of video and imaging applications. This has resulted in several formalizable mapping principles, which allow to prevent the memory from becoming a bottleneck. First, it as shown that for this class of applications, compile-time data caching decisions not only have a large effect on the performance, but also can have an even larger effect on the overall system cost and power consumption. This is illustrated by means of experiments in which the whole range of no cache up to large cache sizes is scanned. Next, it is shown that when enforcing constant I/O rates to reduce buffer sizes, the area gain may be far more important than the small performance decrease associated with it. A technique to achieve this in an efficient way is proposed. The main test-vehicle which is used throughout the paper to demonstrate our approach is the class of motion estimation type algorithms.
可编程信号处理器上视频算法的存储器组织
本文提出了适用于大量内存密集型算法的DSP系统设计原则。我们主要关注内存和I/O的优化,因为它们是视频和成像应用领域的主要成本因素。这就产生了几种可形式化的映射原则,可以防止内存成为瓶颈。首先,对于这类应用程序,编译时数据缓存决策不仅对性能有很大影响,而且对总体系统成本和功耗的影响甚至更大。这是通过实验来说明的,在实验中,从无缓存到大缓存大小的整个范围被扫描。接下来,研究表明,当强制恒定I/O速率以减小缓冲区大小时,面积增益可能远比与之相关的小性能下降重要得多。提出了一种有效实现这一目标的技术。整篇论文中用来证明我们的方法的主要测试工具是运动估计类算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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