Using Space Syntax to Enable Walkable AR Experiences

Derek F. Reilly, Shivam Mahajan, Abbey Singh, J. Moore, I. Fresia, Matt Peachey, Joseph W. Malloch
{"title":"Using Space Syntax to Enable Walkable AR Experiences","authors":"Derek F. Reilly, Shivam Mahajan, Abbey Singh, J. Moore, I. Fresia, Matt Peachey, Joseph W. Malloch","doi":"10.1109/ISMAR-Adjunct51615.2020.00080","DOIUrl":null,"url":null,"abstract":"\"Walkable\" Augmented Reality (AR) experiences span floors of a building or involve exploring city neighbourhoods. In these cases setting greatly impacts object placement, interactive events, and narrative flow: in a zombie game for example, a standoff might best occur in an open foyer while a chase might be most effective in a narrow hallway. Spatial attributes are important when experiences are designed for a specific setting but also when settings are not known at design time. In this paper we explore how generic spatial attributes can facilitate design decisions in both cases. We conduct game design through the lens of space syntax, illustrating how attributes like openness, connectivity, and visual complexity can assist placement of walkable AR content in a site-specific narrative-driven scavenger hunt called ScavengAR and a \"site-agnostic\" game called Adventure AR. We contribute a Unity3D plugin that resolves design constraints expressed in terms of space syntax attributes to place AR content for a single setting or for multiple settings dynamically.","PeriodicalId":433361,"journal":{"name":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00080","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

"Walkable" Augmented Reality (AR) experiences span floors of a building or involve exploring city neighbourhoods. In these cases setting greatly impacts object placement, interactive events, and narrative flow: in a zombie game for example, a standoff might best occur in an open foyer while a chase might be most effective in a narrow hallway. Spatial attributes are important when experiences are designed for a specific setting but also when settings are not known at design time. In this paper we explore how generic spatial attributes can facilitate design decisions in both cases. We conduct game design through the lens of space syntax, illustrating how attributes like openness, connectivity, and visual complexity can assist placement of walkable AR content in a site-specific narrative-driven scavenger hunt called ScavengAR and a "site-agnostic" game called Adventure AR. We contribute a Unity3D plugin that resolves design constraints expressed in terms of space syntax attributes to place AR content for a single setting or for multiple settings dynamically.
使用空间语法实现可步行的AR体验
“可步行”的增强现实(AR)体验可以跨越建筑物的楼层,也可以探索城市社区。在这些情况下,场景会极大地影响对象放置、互动事件和叙述流程:例如,在僵尸游戏中,对峙最可能发生在开放的门厅,而追逐最可能发生在狭窄的走廊。当体验是针对特定环境而设计时,空间属性就显得非常重要。在本文中,我们探讨了通用空间属性如何在这两种情况下促进设计决策。我们通过空间语法的视角进行游戏设计,说明开放性、连接性和视觉复杂性等属性如何帮助在特定地点的叙事驱动的寻宝游戏《拾荒者》和“与地点无关的”游戏《冒险AR》中放置可行走的AR内容。我们提供了一个Unity3D插件,该插件可以解决以空间语法属性表达的设计约束,从而动态地将AR内容放置在单一设置或多个设置中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信