The Role of Games in Enhancing EFL Students' Vocabulary Acquisition Wagdi Rashad Ali Bin-Hady

Wagdi Rashad Ali Bin-Hady
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引用次数: 5

Abstract

The aim of this paper review is to explore the advantages of (digital) games for developing EFL students' vocabulary acquisition. Moreover, this review discusses some of the most widely games used to enhance students' vocabulary acquisition and introduces them to EFL instructors so they can be widely used in their classroom teaching practices. The present review also explores the essential classroom procedures needed for incorporating games in the classroom teaching. It is found that games make lessons' enjoyable to students, minimize students' anxiety, help students recall vocabulary easily and naturally, and bring context to the classroom. The review also revealed that games such as The Sims, and Semantic Boggle are amongst the most widely used games for vocabulary retention. Teachers are advised to use the suitable vocabulary games for teaching vocabulary and link the games with the course content. The present paper review recommends the inclusion of games in English curriculum and classroom teachings.
游戏在促进英语学生词汇习得中的作用
本文旨在探讨数字游戏在促进英语学生词汇习得方面的优势。此外,本文还讨论了一些最广泛用于促进学生词汇习得的游戏,并将它们介绍给英语教师,以便在课堂教学中广泛使用。本综述还探讨了将游戏纳入课堂教学所需的基本课堂程序。研究发现,游戏可以使学生享受课堂,减少学生的焦虑,帮助学生轻松自然地回忆词汇,并将语境带入课堂。该调查还显示,《模拟人生》和《Semantic Boggle》等游戏是词汇记忆最广泛使用的游戏。建议教师使用合适的词汇游戏进行词汇教学,并将游戏与课程内容联系起来。本文建议将游戏纳入英语课程和课堂教学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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