Children and Online Game (Case Study of Simulation, Simulacra and Hyperreality in Children Playing Point Blank Game)

P. Wilujeng
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引用次数: 3

Abstract

This study aims to investigate children behavior in playing online games. This is qualitative study, case study, it was explored any behaviours of children online games activity with used participant observation, in depth interview and used snowball sampling as sampling technique. The theory used in this study is a theory of Simulation, Simulacra and Hiperreality by Jean Baudrillard that explain online games create condition, consequences or results from creation of reality models and imagination which replacing reality itself where children reality can replaced by game reality. . This Study located at Caesar Game Centre inside Kampung Ngoresan, most children plays in there. The result of this study shows different behaviours between each children on playing online games because of Simulacrum,built in Point Blank game then it blurred reality of children lifeworld in the game until Hiperreality shaped.
儿童与网络游戏(以儿童玩点对点游戏中的模拟、拟像和超现实为例)
本研究旨在探讨儿童在网络游戏中的行为。这是一项定性研究,案例研究,采用参与式观察,深度访谈和雪球抽样作为抽样技术,探讨儿童网络游戏活动的任何行为。本研究使用的理论是Jean Baudrillard的Simulation, Simulacra and Hiperreality理论,该理论解释了网络游戏创造的条件,后果或结果是通过创造现实模型和想象来取代现实本身,儿童的现实可以被游戏现实所取代。这个研究位于甘榜恩戈里山的凯撒游戏中心,大多数孩子都在那里玩耍。本研究的结果表明,由于Point Blank游戏中内置的Simulacrum模糊了儿童在游戏中的现实生活世界,从而形成了Hiperreality,因此每个儿童在玩网络游戏时的行为是不同的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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