Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students

J. Vasconcelos-Raposo, Joana Filipa Almeida Fernandes, Sara Cristina Azevedo Nobre, Sónia Alexandra Gonçalves Teixeira
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引用次数: 1

Abstract

The purpose of this investigation is to compare the heart rate frequency and the electrodermic activity during the gameplay of Bullet Sorrow VR Demo and VR Shooter Guns Demo, the generality of the players, reported the through self-report questionnaires the experiences they felt during their participation. Twenty male university students participated in this study [M = 22 anos, DP = 1.95]. The equipment used was the NeXus-10, the Vive, the IPQ and finally a socio-demographic quiz. The results showed that there was a null effect in the comparison between the FC of the game Bullet Sorrow VR Demo and a small negative statistical effect between the FC of the game VR Shooter Guns Demo. In conclusion, it was verified that there are no significant effects in the relationship between the psychophysiological measures and the two games.
大学生射击游戏中的心率、皮电活动和自我报告体验
本调查的目的是比较《Bullet Sorrow VR Demo》和《VR Shooter Guns Demo》在游戏过程中的心率频率和皮肤电活动,通过自述问卷的方式报告玩家在参与过程中的感受。本研究共选取20名男大学生[M = 22, DP = 1.95]。使用的设备是NeXus-10、Vive、IPQ,最后是一个社会人口统计测验。结果表明,《Bullet Sorrow VR Demo》的FC比较不存在零效应,《VR Shooter Guns Demo》的FC比较存在较小的负统计效应。综上所述,我们验证了心理生理指标与两种游戏之间的关系不存在显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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