3D geometric metamorphosis based on harmonic map

T. Kanai, Hiromasa Suzuki, F. Kimura
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引用次数: 67

Abstract

Recently, animations with deforming objects are frequently used in various computer graphics applications. Metamorphosis (or morphing) of three dimensional objects can realize a shape transformation between two or more existing objects. We present a new algorithm for 3D geometric metamorphosis between two objects based on the harmonic map. Our algorithm is applicable for arbitrary polyhedra that are homeomorphic to the three dimensional sphere or the two dimensional disk. In our algorithm, each of the two 3D objects is first embedded to the circular disk on the plane. This embedded model has the same graph structure as its 3D objects. By overlapping those two embedded models, we can establish a correspondence between the two objects. Using this correspondence, intermediate objects between two objects are easily generated. The user only specifies a boundary loop on an object and a vertex on that boundary which control the interpolation.
基于谐波映射的三维几何变形
近年来,具有变形对象的动画在各种计算机图形学应用中被频繁使用。三维物体的变形(Metamorphosis)可以实现两个或多个存在物体之间的形状转换。提出了一种基于谐波映射的物体间三维几何变形算法。该算法适用于任意与三维球面或二维圆盘同胚的多面体。在我们的算法中,两个三维物体中的每一个都首先嵌入到平面上的圆形磁盘上。该嵌入模型具有与其3D对象相同的图形结构。通过重叠这两个嵌入模型,我们可以在两个对象之间建立对应关系。使用这种对应关系,可以很容易地生成两个对象之间的中间对象。用户只指定对象上的边界循环和该边界上控制插值的顶点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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