The Use of Augmented Reality Flashcard in Enriching Students’ vocabulary

Nursabra Nursabra, S. Syamsinar, Nur Fadillah Nurchalis, Rizka Nuralima
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Abstract

The objective of the research is to find out whether or not the Augmented Reality Flashcard can enrich the young learners’ vocabulary. This study is a pre-experimental study with a population of RA. Perwanida 1 Lipu for the 2020/2021 academic year, with a total population of 64 young learners. The sample of this study was group 1 from class B RA Perwanida 1 Lipu, consists of 22 young learners. The instrument used in this study was a vocabulary test. The researcher was giving a pre-test and post-test in the form of an objective test, namely multiple choice. This research used descriptive statistics to analyze the data. Descriptive statistics used in this research include summation, average, standard deviation, and frequency table. The results of this study indicate that the use of Augmented Reality teaching media has a positive impact on enriching students' vocabulary. It was proven from the increase in student scores from the pre-test to the post- test with the average value during the pre-test was 3.02 and the average value after the post-test was 6.02. So, it can be concluded that Augmented Reality flashcard media has an effect in increasing the students' vocabulary.
增强现实抽认卡在丰富学生词汇中的应用
本研究的目的是为了了解增强现实抽认卡是否可以丰富幼儿学习者的词汇量。本研究是一项针对类风湿关节炎人群的实验前研究。Perwanida 1 Lipu为2020/2021学年,共有64名年轻学习者。本研究的样本为a班第一组,共22名青年学习者。本研究使用的工具是词汇测试。研究人员以客观测试的形式进行了前测和后测,即选择题。本研究采用描述性统计方法对数据进行分析。本研究使用的描述性统计包括总和、平均值、标准差和频率表。本研究结果表明,使用增强现实教学媒体对丰富学生词汇有积极的影响。从学生成绩从前测到后测的提高可以证明,前测平均值为3.02,后测平均值为6.02。因此,可以得出结论,增强现实抽认卡媒体在增加学生的词汇量方面有作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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