Glenn Goldman, Jimmy Ockey, Sylvie Tehbelian, Elizabeth Zavitsanos, F. Rodriguez
{"title":"Preparing students to take the next step: school to work transition (demo reels and beyond)","authors":"Glenn Goldman, Jimmy Ockey, Sylvie Tehbelian, Elizabeth Zavitsanos, F. Rodriguez","doi":"10.1145/3326542.3338830","DOIUrl":null,"url":null,"abstract":"Panelists from various industry sub-segments involved with computer graphics and interactive techniques discuss preparation students must have to get initial access and employment in industry. Individual representatives talk both generally, and specifically (as examples) about their own companies. What entry-level applicants should have (and not have) on resumes, portfolios, and demo reels will be discussed and shown. Industry segments represented include game development/design, animation, special/visual effects, and production for motion pictures. Discussion includes preparation, training, and attributes students need to enter the workforce. Examining both short- and long-term needs, the panelists take a step back and look at trends and changes that have taken place and may take place. Questions considered include how schools can help students transition to industry, and what students can do on their own to be pro-active in obtaining requisite credentials. Getting noticed is a subject for discussion as well as what students should do/include and not do/include in demo reels and resumes as a way to help educators help students.","PeriodicalId":101602,"journal":{"name":"ACM SIGGRAPH 2019 Educators Forum","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2019 Educators Forum","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3326542.3338830","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Panelists from various industry sub-segments involved with computer graphics and interactive techniques discuss preparation students must have to get initial access and employment in industry. Individual representatives talk both generally, and specifically (as examples) about their own companies. What entry-level applicants should have (and not have) on resumes, portfolios, and demo reels will be discussed and shown. Industry segments represented include game development/design, animation, special/visual effects, and production for motion pictures. Discussion includes preparation, training, and attributes students need to enter the workforce. Examining both short- and long-term needs, the panelists take a step back and look at trends and changes that have taken place and may take place. Questions considered include how schools can help students transition to industry, and what students can do on their own to be pro-active in obtaining requisite credentials. Getting noticed is a subject for discussion as well as what students should do/include and not do/include in demo reels and resumes as a way to help educators help students.