Preparing students to take the next step: school to work transition (demo reels and beyond)

Glenn Goldman, Jimmy Ockey, Sylvie Tehbelian, Elizabeth Zavitsanos, F. Rodriguez
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引用次数: 0

Abstract

Panelists from various industry sub-segments involved with computer graphics and interactive techniques discuss preparation students must have to get initial access and employment in industry. Individual representatives talk both generally, and specifically (as examples) about their own companies. What entry-level applicants should have (and not have) on resumes, portfolios, and demo reels will be discussed and shown. Industry segments represented include game development/design, animation, special/visual effects, and production for motion pictures. Discussion includes preparation, training, and attributes students need to enter the workforce. Examining both short- and long-term needs, the panelists take a step back and look at trends and changes that have taken place and may take place. Questions considered include how schools can help students transition to industry, and what students can do on their own to be pro-active in obtaining requisite credentials. Getting noticed is a subject for discussion as well as what students should do/include and not do/include in demo reels and resumes as a way to help educators help students.
让学生为下一步做好准备:从学校到工作的过渡(演示录像及其他)
来自计算机图形学和交互技术等不同行业的小组成员讨论了学生在工业中获得初始机会和就业所必须做的准备工作。个别代表既一般地,也具体地(作为例子)谈论他们自己的公司。入门级申请人在简历、作品集和演示影片中应该具备(或不具备)哪些内容将被讨论和展示。代表的行业部门包括游戏开发/设计、动画、特殊/视觉效果和电影制作。讨论内容包括学生进入职场所需的准备、培训和属性。小组成员考察了短期和长期需求,并退后一步,审视了已经发生和可能发生的趋势和变化。考虑的问题包括学校如何帮助学生过渡到行业,以及学生可以自己做些什么来积极主动地获得必要的证书。获得关注是一个值得讨论的话题,也是学生在演示录像和简历中应该做什么/包括什么/不应该做什么/包括什么,作为帮助教育者帮助学生的一种方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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