The use of a proximity agent in a collaborative virtual environment with 6 degrees-of-freedom voxel-based haptic rendering

A. Prior, K. Haines
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引用次数: 8

Abstract

The extension of software designed primarily for a single-user haptic environment to a multi-user collaborative environment presents challenges on several fronts. This paper discusses the use of a proximity agent to overcome problems associated with the time allowances for collision detection and subsequent force/torque generation between pairs of dynamic objects in a voxel-based collaborative haptic environment.
在协作虚拟环境中使用接近代理,具有6自由度基于体素的触觉渲染
将主要为单用户触觉环境设计的软件扩展到多用户协作环境,在几个方面提出了挑战。本文讨论了在基于体素的协作触觉环境中,使用接近代理来克服与碰撞检测和随后在动态对象对之间产生力/扭矩的时间允许相关的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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