Large scale VFX pipelines

M. Chambers, J. Israel, A. Wright
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Abstract

To ensure peak utilization of hardware resources, as well as handle the increasingly dynamic demands placed on its render farm infrastructure, WETA Digital developed custom queuing, scheduling, job description and submission systems - which work in concert to maximize the available cores across a large range of non-uniform task types. The render farm is one of the most important, high traffic components of a modern VFX pipeline. Beyond the hardware itself a render farm requires careful management and maintenance to ensure it is operating at peak efficiency. In WETAs case this hardware consists of a mix of over 80,000 CPU cores and a number of GPU resources, and as this has grown it has introduced many interesting scalability challenges. In this talk we aim to present our end-to-end solutions in the render farm space, from the structure of the resource and the inherent problems introduced at this scale, through the development of Plow - our management, queuing and monitoring software. Finally we will detail the deployment process and production benefits realized. Within each section we intend to present the scalability issues encountered, and detail our strategy, process and results in solving these problems. The ever increasing complexity and computational demands of modern VFX drives WETAs need to innovate in all areas, from surfacing, rendering and simulation but also to core pipeline infrastructure.
大规模的视觉特效管道
为了确保硬件资源的峰值利用率,以及处理对其渲染场基础设施日益增长的动态需求,WETA Digital开发了自定义排队、调度、工作描述和提交系统,这些系统协同工作,以最大限度地提高在大范围非统一任务类型中的可用核心。渲染农场是现代视觉特效管道中最重要的高流量组件之一。除了硬件本身,渲染场还需要仔细的管理和维护,以确保其以最高效率运行。在weta的情况下,这个硬件由超过80,000个CPU内核和许多GPU资源组成,随着它的增长,它引入了许多有趣的可伸缩性挑战。在这次演讲中,我们的目标是展示我们在渲染农场空间的端到端解决方案,从资源的结构和在这种规模下引入的固有问题,通过我们的管理、排队和监控软件Plow的开发。最后,我们将详细介绍部署过程和实现的生产效益。在每个部分中,我们打算介绍遇到的可伸缩性问题,并详细介绍解决这些问题的策略、过程和结果。现代视觉特效不断增加的复杂性和计算需求驱动weta需要在所有领域进行创新,从表面,渲染和模拟,以及核心管道基础设施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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