Developing Android-Based English Folktales Learning Materials to Develop Communication Skills of Primary School Students

Kadek Yunita Adriyanti, M. Santosa, G. Suprianti
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Abstract

Both teacher and students faced difficulties in teaching and learning English during remote learning and they need English learning materials which can be easily accessed during learning from home. This study aimed at developing android-based English Folktales learning materials to promote primary school students’ communication skills. This research applied Design and Development (D&D) method proposed by Richey and Klein (2007) which underwent four stages namely; 1) Analysis, 2) Design, 3) Development, and 4) Evaluation. The research subjects were an English teacher and sixth graders of SDN 1 Banjar Jawa in the academic year of 2020/2021, Bali. The research instruments used questionnaires and interview guide. The results showed that digital folktales application as the product was developed in the form of android package kit (APK) file using Microsoft Office Power Point, iSpring, and APK Builder Pro. It provided 9 Indonesian folktales and 8 follow-up learning activities. The product was tested and evaluated by a technology expert and an EFL learning expert. digital folktales application has an excellent quality as an android-based English learning material. Thus, the digital folktales application was beneficial for students and teacher as English learning material to develop communication skills.
开发基于android平台的英语民间故事教材,培养小学生的沟通能力
在远程学习中,教师和学生都面临着英语教学和学习的困难,他们需要在家学习中方便获取的英语学习材料。本研究旨在开发基于android的英语民间故事学习材料,以提高小学生的沟通能力。本研究采用了Richey和Klein(2007)提出的设计与开发(D&D)方法,该方法经历了四个阶段:1)分析,2)设计,3)开发,4)评估。研究对象为巴厘岛班加尔爪哇中学2020/2021学年一名英语教师和六年级学生。研究工具采用问卷调查和访谈指南。结果表明,数字民间故事应用程序作为产品,采用Microsoft Office Power Point、isspring、APK Builder Pro等工具,以android软件包工具包(APK)文件的形式进行开发。提供9个印尼民间故事和8个后续学习活动。该产品由技术专家和英语学习专家进行测试和评估。数字民间故事应用程序作为基于android的英语学习材料具有优异的品质。因此,数字民间故事的应用有利于学生和教师作为英语学习材料培养沟通能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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