Altruism and Its Impact on the Price of Anarchy

Po-An Chen, B. D. Keijzer, D. Kempe, G. Schäfer
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引用次数: 53

Abstract

We study the inefficiency of equilibria for congestion games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of αi times his direct cost and αi times the social cost. Tuning the parameters αi allows smooth interpolation between purely selfish and purely altruistic behavior. Within this framework, we study primarily altruistic extensions of (atomic and nonatomic) congestion games, but also obtain some results on fair cost-sharing games and valid utility games. We derive (tight) bounds on the price of anarchy of these games for several solution concepts. Thereto, we suitably adapt the smoothness notion introduced by Roughgarden and show that it captures the essential properties to determine the robust price of anarchy of these games. Our bounds show that for atomic congestion games and cost-sharing games, the robust price of anarchy gets worse with increasing altruism, while for valid utility games, it remains constant and is not affected by altruism. However, the increase in the price of anarchy is not a universal phenomenon: For general nonatomic congestion games with uniform altruism, the price of anarchy improves with increasing altruism. For atomic and nonatomic symmetric singleton congestion games, we derive bounds on the pure price of anarchy that improve as the average level of altruism increases. (For atomic games, we only derive such bounds when cost functions are linear.) Since the bounds are also strictly lower than the robust price of anarchy, these games exhibit natural examples in which pure Nash equilibria are more efficient than more permissive notions of equilibrium.
利他主义及其对无政府状态代价的影响
我们研究了当参与者(部分)利他时拥挤博弈的无效率均衡。我们通过假设参与者i的感知成本是αi乘以他的直接成本和αi乘以社会成本的凸组合来建模利他行为。调整参数αi允许在纯粹的自私和纯粹的利他行为之间平滑的插值。在这个框架内,我们主要研究了(原子和非原子)拥塞博弈的利他扩展,但也得到了公平成本分担博弈和有效效用博弈的一些结果。我们为这些游戏的几个解决方案概念推导出无政府状态的价格(严格)界限。因此,我们适当地采用了Roughgarden引入的平滑概念,并证明它捕获了确定这些博弈的无政府状态鲁棒性价格的基本属性。我们的界限表明,对于原子拥塞游戏和成本分摊游戏,无政府状态的稳健价格随着利他主义的增加而变得更糟,而对于有效效用游戏,它保持不变,不受利他主义的影响。然而,无政府状态的价格上涨并不是一个普遍现象:对于具有统一利他主义的一般非原子拥堵游戏,无政府状态的价格随着利他主义的增加而提高。对于原子和非原子对称单例拥塞对策,我们导出了无政府状态的纯代价的界限,该界限随着利他主义平均水平的增加而提高。(对于原子游戏,我们只有在成本函数是线性的情况下才能得出这样的界限。)由于边界也严格低于无政府状态下的稳健价格,这些博弈展示了纯粹纳什均衡比更宽松的均衡概念更有效的自然例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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