Design and evaluation of browser-to-browser video conferencing in WebRTC

N. Edan, Ali Al-Sherbaz, Scott J. Turner
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引用次数: 7

Abstract

This paper describes the Web Real-Time Communication (WebRTC) technology and the implementation of its clients and server. The main aim is to design and implement WebRTC video conferencing between browsers in real implementation using Chrome and (Wired & WiFi) of LAN & WAN networks. Also, an evaluation of CPU performance, bandwidth consumption and Quality of Experience (QoE) was achieved. Moreover, a signalling channel between browsers using the WebSocket protocol via Node.js platform has been created and executed. This paper will give web developer an opportunity to comprehend the WebRTC technology, as well as to understand how to design WebRTC video conferencing.
webbrtc中浏览器对浏览器视频会议的设计与评价
本文介绍了Web实时通信(WebRTC)技术及其客户端和服务器端的实现。主要目的是设计和实现浏览器之间的webbrtc视频会议,在实际实现中使用Chrome和(有线和WiFi)的局域网和广域网。此外,还实现了CPU性能、带宽消耗和体验质量(QoE)的评估。此外,通过Node.js平台创建并执行了使用WebSocket协议的浏览器之间的信号通道。本文将使web开发人员有机会了解webbrtc技术,以及如何设计webbrtc视频会议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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