Disco Elysium as Gothic fiction

Julian Novitz
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引用次数: 1

Abstract

Abstract Disco Elysium demonstrates many hallmarks of the Gothic through its storyline and representational elements, particularly its emphasis on the instability of its protagonist, the sense of decline and decay conveyed through its setting, and the interconnected secret histories that are revealed through exploration. Furthermore, many of the game’s stylistic and ludic features, such as its dense description and emotive language, and its overwhelming array of options, interactions, and responses, can be understood as engagements with the uncanny and disorienting excess of the Gothic tradition. These Gothic elements manifest most frequently through the game’s attempt to represent psychological complexity within its role playing system, its depictions of urban spaces, and its approach to questions of unresolved memory and history. The presence of these Gothic features in Disco Elysium work to contest the game’s categorisation as a ‘detective role playing game.’ While the genres are closely connected, detective fiction typically follows a trajectory in which the history of the central mystery becomes progressively clearer through the accumulation of information and detail, whereas the Gothic traditionally seeks to maintain and heighten a sense of disorientation. Exploring the tension between Disco Elysium’s Gothic elements and its status as a detective game allows for a richer appreciation of the political and social commentary that emerges from both its narrative and gameplay.
迪斯科极乐世界是哥特小说
《迪斯科极乐空间》通过其故事情节和代表性元素展示了许多哥特式的特征,特别是它强调主人公的不稳定性,通过其设置传达的衰落和衰败感,以及通过探索揭示的相互关联的秘密历史。此外,游戏的许多风格和搞笑特征,如密集的描述和情感语言,以及大量的选择、互动和反应,都可以被理解为与哥特式传统的神秘和迷失方向的过度结合。这些哥特式元素在游戏角色扮演系统、城市空间描绘以及未解决的记忆和历史问题中表现得最为明显。《Disco Elysium》中的这些哥特式元素挑战了游戏的“侦探角色扮演游戏”的分类。“虽然这两种类型紧密相连,但侦探小说通常遵循这样一种轨迹:通过信息和细节的积累,中心悬疑的历史逐渐变得清晰,而哥特式小说传统上试图保持和增强一种迷失感。”探索《Disco Elysium》的哥特式元素与侦探游戏之间的紧张关系,可以从叙事和游戏玩法中获得更丰富的政治和社会评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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