Karakter Game Berbasis Tokoh Raut Golek Sunda

Donny Trihandono, I. Irfansyah
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Abstract

This article is a note from the research concerning on bringing character traits and visual forms of Sundanese golek puppetry into game character. The distinctive side of golek puppetry itself is located in its measurement for the relation between the personality of a character and its visual appearance. This makes golek puppetry as an entertainment with spirit. This research itself is a basis for development of game character (research and development). The conclusions derived from this research used as bases for character development, therefore creating a new and distinctive work. Moreover, this research is equipped with preliminary data-collection and narratives about golek and characters derived from literatures and interviews. A result from this research is a new kind of characters that have its distinctive side compared to usual characters in the gaming world. Uniqueness is come out from the distinctive side of golek puppetry in performing visual form that's match with the personality of the characters performed.
游戏角色基于巽他的面食
本文是关于将巽他木偶戏的人物特征和视觉形式引入游戏角色的研究笔记。木偶戏的独特之处在于它对角色个性和视觉外观之间关系的衡量。这使得木偶戏成为一种有精神的娱乐。这个研究本身就是游戏角色开发的基础(研发)。从这项研究中得出的结论作为人物发展的基础,从而创造了一个新的和独特的作品。此外,本研究还进行了初步的资料收集,并从文献和访谈中对golek和人物进行了叙述。这项研究的结果是一种新的角色,与游戏世界中的普通角色相比,它们有其独特的一面。木偶戏的独特之处在于其表演的视觉形式与人物的个性相匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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