Development and Evaluation of an Interactive Instructional Package for Teaching Engineering Graphics Skills

H. A. Ajimotokan, R. M. Ambali, Abdulkareem B. Rabiu, T. Ogedengbe, Hassan K. Ibrahim, M. O. Yusuf
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Abstract

Exposure to modern pedagogical approaches and methods with appropriate instructional media can enhance the development of high-level critical thinking and technical skills. This study examined the development of an interactive instructional software package for teaching engineering graphics and evaluated its relative effectiveness on second-year undergraduate engineering students' academic achievement, skill transfer, and retention. In this study, the quasi-experimental, pre-test, post-test, control group design was employed. 45 research participants were sampled, employing two-stage stratified sampling technique, which comprises the simple random sampling to assign students into three groups from the study population and systematic sampling with k = 3 to select 15 students from each group to a control group and experimental groups A and B. The control group was exposed to conventional classroom instruction (CI), group A to computer-aided instruction (CAI); and group B to conventional and computer-aided instructions (CCAIs). A computer-aided learning package on engineering graphics was developed using the Camtasia software package, which served as the treatment instrument. The pre-test and post-test data used for analysis stemmed from a validated Engineering Graphics Achievement Test instrument. Analysis of covariance and Sidak post hoc test statistical analysis of the groups' performance provided the results on the comparative effects of the treatment conditions. Findings indicated significant differences between the academic achievement, skill transfer, and retention of students, exposed to CCAIs, and CI or CAI strategies. When used together, a significant improvement in students' academic achievement, transfer, and retention of engineering graphics skills occurred than either the CI or CAI strategy used alone.
工程图学技能交互式教学包的开发与评价
接触现代教学方法和方法以及适当的教学媒体可以提高高层次批判性思维和技术技能的发展。本研究考察了工程图形教学交互式教学软件包的开发,并评估了其对二年级工程本科学生学业成绩、技能转移和保留的相对有效性。本研究采用准实验、前测、后测、对照组设计。采用两阶段分层抽样技术,抽取45名研究对象,其中简单随机抽样将学生从研究人群中分为三组,k = 3的系统抽样从每组中抽取15名学生作为对照组和实验组a、b组。对照组接受常规课堂教学(CI), a组接受计算机辅助教学(CAI);B组接受常规和计算机辅助教学(CCAIs)。使用Camtasia软件包作为治疗工具,开发了工程图形学计算机辅助学习包。用于分析的测试前和测试后数据源于经过验证的工程图形成就测试仪器。协方差分析和Sidak事后检验统计分析提供了治疗条件比较效果的结果。研究结果表明,接触ccai和CI或CAI策略的学生在学业成绩、技能转移和保留率方面存在显著差异。与单独使用CI或CAI策略相比,当它们一起使用时,在学生的学术成就、工程图形技能的转移和保留方面都有显著的改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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