Displaying haptic interaction with a synthesized model of real objects using SPIDAR-mouse

K. Asai, Norio Takase, Makoto Sato
{"title":"Displaying haptic interaction with a synthesized model of real objects using SPIDAR-mouse","authors":"K. Asai, Norio Takase, Makoto Sato","doi":"10.1109/HAVE.2014.6954325","DOIUrl":null,"url":null,"abstract":"We have developed a haptic interaction system that enables us to interact with a synthesized model of real objects using the SPIDAR-mouse. Although the SPIDAR-mouse is convenient for displaying haptic feedback in a PC environment, the force presented with the SPIDAR-mouse is limited to 2D lateral force. Although a gradient-based method is typically used for generating 2D lateral force in haptic rendering, it did not have sufficient performance in representing geometric shapes. We therefore introduced an impulse-based method to the haptic rendering in representing bump information with 2D lateral force. In addition, a polygon reduction function was implemented to reduce the number of polygons in the synthesized model, improving performance in response. A preliminary experiment was conducted to evaluate the haptic interaction system. The results indicated that users were able to distinguish 3D shapes with distinctive geometric conditions, but had difficulty distinguishing fine differences such as similar types of bumps.","PeriodicalId":440723,"journal":{"name":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAVE.2014.6954325","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

We have developed a haptic interaction system that enables us to interact with a synthesized model of real objects using the SPIDAR-mouse. Although the SPIDAR-mouse is convenient for displaying haptic feedback in a PC environment, the force presented with the SPIDAR-mouse is limited to 2D lateral force. Although a gradient-based method is typically used for generating 2D lateral force in haptic rendering, it did not have sufficient performance in representing geometric shapes. We therefore introduced an impulse-based method to the haptic rendering in representing bump information with 2D lateral force. In addition, a polygon reduction function was implemented to reduce the number of polygons in the synthesized model, improving performance in response. A preliminary experiment was conducted to evaluate the haptic interaction system. The results indicated that users were able to distinguish 3D shapes with distinctive geometric conditions, but had difficulty distinguishing fine differences such as similar types of bumps.
使用SPIDAR-mouse显示与真实物体的合成模型的触觉交互
我们已经开发了一种触觉交互系统,使我们能够使用蜘蛛鼠标与真实物体的合成模型进行交互。虽然SPIDAR-mouse可以方便地在PC环境中显示触觉反馈,但SPIDAR-mouse所呈现的力仅限于2D横向力。在触觉渲染中,基于梯度的二维侧向力生成方法是一种常用的方法,但它在表示几何形状时表现不佳。因此,我们在触觉渲染中引入了一种基于脉冲的方法,用二维横向力表示凹凸信息。此外,实现了多边形约简函数,减少了合成模型中的多边形数量,提高了响应性能。对触觉交互系统进行了初步实验。结果表明,用户能够区分不同几何条件下的3D形状,但难以区分类似类型的凸起等细微差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信