Spatial Mapping for UGV Navigation Systems

Petr Kretschmer, Igor Kopetschke, J. Novák
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Abstract

This article discusses the problem of spatial mapping for our test UGV using the Kinect device and the UNITY 3D game engine. It describes in detail how to obtain and process spatial data from Kinect with their transmission and transformation at the game engine level. There is also presented an aspect of accuracy and possible pitfalls using Kinect for spatial mapping.
UGV导航系统的空间映射
本文讨论了我们使用Kinect设备和UNITY 3D游戏引擎测试UGV的空间映射问题。详细介绍了如何从Kinect获取和处理空间数据,并在游戏引擎层面进行传输和转换。此外,使用Kinect进行空间映射还存在准确性和可能的缺陷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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