{"title":"Spatial Mapping for UGV Navigation Systems","authors":"Petr Kretschmer, Igor Kopetschke, J. Novák","doi":"10.1109/MILTECHS.2019.8870057","DOIUrl":null,"url":null,"abstract":"This article discusses the problem of spatial mapping for our test UGV using the Kinect device and the UNITY 3D game engine. It describes in detail how to obtain and process spatial data from Kinect with their transmission and transformation at the game engine level. There is also presented an aspect of accuracy and possible pitfalls using Kinect for spatial mapping.","PeriodicalId":107301,"journal":{"name":"2019 International Conference on Military Technologies (ICMT)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Military Technologies (ICMT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MILTECHS.2019.8870057","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This article discusses the problem of spatial mapping for our test UGV using the Kinect device and the UNITY 3D game engine. It describes in detail how to obtain and process spatial data from Kinect with their transmission and transformation at the game engine level. There is also presented an aspect of accuracy and possible pitfalls using Kinect for spatial mapping.