Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design

Angel Daniel Munoz Guzman
{"title":"Blending Gamification and Project-based Learning with Rapid Prototyping Technologies in Enhancing Students' Learning of Design","authors":"Angel Daniel Munoz Guzman","doi":"10.1145/3369255.3369274","DOIUrl":null,"url":null,"abstract":"New generations of students face new challenges in learning, many students are being left behind by old educational systems and common teaching methodologies. This study intends to measure how the performance of the students is affected by the implementation of different techniques on educational innovation and rapid prototyping technologies. In this research, three groups of students enrolled in digital modeling courses were analyzed. During the analysis, the students' performance and experiences were assessed using different educational techniques such as Project-based learning (PBL), Gamification and technologies such as 3D printing and 3D scanning to improve their learning experience, grades. The results showed that the application of this learning techniques, the personalization of the tests according to the abilities of each student, and the use of technologies such as 3D printing and 3D scanning helped the students to improve their learning experience, increase their grades and develop the necessary skills for their 3D modeling course.","PeriodicalId":161426,"journal":{"name":"Proceedings of the 11th International Conference on Education Technology and Computers","volume":"144 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th International Conference on Education Technology and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369255.3369274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

New generations of students face new challenges in learning, many students are being left behind by old educational systems and common teaching methodologies. This study intends to measure how the performance of the students is affected by the implementation of different techniques on educational innovation and rapid prototyping technologies. In this research, three groups of students enrolled in digital modeling courses were analyzed. During the analysis, the students' performance and experiences were assessed using different educational techniques such as Project-based learning (PBL), Gamification and technologies such as 3D printing and 3D scanning to improve their learning experience, grades. The results showed that the application of this learning techniques, the personalization of the tests according to the abilities of each student, and the use of technologies such as 3D printing and 3D scanning helped the students to improve their learning experience, increase their grades and develop the necessary skills for their 3D modeling course.
将游戏化和项目式学习与快速原型技术相结合,促进学生的设计学习
新一代的学生在学习上面临着新的挑战,许多学生被旧的教育制度和通用的教学方法抛在了后面。本研究旨在衡量不同教育创新技术和快速原型技术的实施对学生绩效的影响。在本研究中,分析了三组参加数字建模课程的学生。在分析过程中,使用不同的教育技术,如基于项目的学习(PBL)、游戏化和3D打印、3D扫描等技术来评估学生的表现和体验,以改善他们的学习体验和成绩。结果表明,该学习方法的应用,根据每个学生的能力进行个性化测试,以及3D打印和3D扫描等技术的使用,帮助学生改善了学习体验,提高了成绩,并培养了3D建模课程所需的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信