Tzung-Rung Jung, Lan-Da Van, W. Fang, Teng-Yao Sheu
{"title":"Reconfigurable Depth Buffer Compression Design for 3D Graphics System","authors":"Tzung-Rung Jung, Lan-Da Van, W. Fang, Teng-Yao Sheu","doi":"10.1109/MUE.2008.64","DOIUrl":null,"url":null,"abstract":"Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8times8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA in Hasselgren, J, (2006) and DDPCM in DeRoo, J. (2002), respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.","PeriodicalId":203066,"journal":{"name":"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)","volume":"33 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 International Conference on Multimedia and Ubiquitous Engineering (mue 2008)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MUE.2008.64","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8times8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA in Hasselgren, J, (2006) and DDPCM in DeRoo, J. (2002), respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.