A Compact and Low-cost Gobang Robot

Yangmuzi Zhang, Feifei Gu
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Abstract

This paper proposed a compact and low-cost Gobang robot, which can realize combat between a robot and a real person. Three modules, which includes the vision module, the chess playing strategy module, and the human-robot module, have been accomplished and integrated. Several key problems and challenges in the procedure of human-robot interaction have been solved: 1) robust and accurate detection of the chessboard corners; 2) efficient mapping between the logical and physical boards; 3) robust recognition, classification and grasping of chess pieces; 4) determination of the best drop position of the robot. The workflow of playing chess is as follows. At first, the visual module captures the current situation on the chessboard, and returns the results to the background Gobang program in real time. Then the program judges the current playing status. If it is the robot's turn to play, the robot control module works. The best position for the next move was returned. The robot goes grab a chess piece and then drops down it in the specified position. Hundreds of actual human-robot combats validate the performance of the proposed project. Due to its advantages of low cost and harmlessness to human eyes compared with computer games, the proposed Gobang robot has great potential to be a domestic robot.
一种小型低成本五子棋机器人
本文提出了一种紧凑、低成本的五子棋机器人,可以实现机器人与真人的对弈。完成了视觉模块、棋局策略模块和人机模块三个模块的集成。解决了人机交互过程中的几个关键问题和挑战:1)棋盘角的鲁棒性和准确性检测;2)逻辑板与物理板之间的高效映射;3)稳健的识别、分类和棋子抓取;4)确定机器人的最佳落点位置。下棋的工作流程如下。首先,可视化模块捕获棋盘上的当前情况,并将结果实时返回给后台五子棋程序。然后程序判断当前的播放状态。如果轮到机器人上场,机器人控制模块就会工作。下一招的最佳位置又回来了。机器人去抓一个棋子,然后把它放在指定的位置。数百场实际的人机战斗验证了所提议项目的性能。由于与电脑游戏相比,五子棋机器人具有成本低、对人眼无害的优点,因此,所提出的五子棋机器人具有成为家用机器人的巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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